A serious game using virtual reality for treatment of Amblyopia.
Álex Silva do PradoJauvane C. de OliveiraPublished in: SVR (2020)
Keyphrases
- virtual reality
- serious games
- virtual environment
- virtual world
- game engine
- photorealistic
- augmented reality
- game play
- computer graphics
- game development
- computer animation
- multi user
- interactive virtual
- virtual reality technology
- virtual training
- virtual humans
- video games
- game design
- learning scenarios
- visual data mining
- virtual museum
- educational games
- learning processes
- computer games
- computer vision
- design principles
- virtual space
- collaborative virtual environments
- multi sensory
- three dimensional