A fun-learning approach to programming: An adaptive Virtual Reality (VR) platform to teach programming to engineering students.
Magesh ChandramouliMohammad ZahraeeCharles WinerPublished in: EIT (2014)
Keyphrases
- virtual reality
- computer programming
- virtual environment
- object oriented programming
- computer graphics
- learning algorithm
- three dimensional
- engineering students
- photorealistic
- virtual humans
- learning systems
- virtual world
- learning process
- virtual training
- virtual reality technology
- online learning
- virtual laboratory
- virtual space
- computer animation
- real time
- visual data mining
- virtual museum
- virtual reality environments