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From tile algorithm to stripe algorithm: a CUBLAS-based parallel implementation on GPUs of Gauss method for the resolution of extremely large dense linear systems stored on an array of solid state devices.

Manuel Carcenac
Published in: J. Supercomput. (2014)
Keyphrases
  • parallel implementation
  • dynamic programming
  • linear systems
  • optimization algorithm
  • tree structure
  • real time
  • state space
  • mathematical model
  • control strategy
  • parallel implementations