Evidence for embodied cognition in immersive virtual environments using a second language learning environment.
Jack RatcliffeLaurissa TokarchukPublished in: CoG (2020)
Keyphrases
- embodied cognition
- immersive virtual environments
- learning environment
- synthetic characters
- learning process
- language learning
- e learning
- learning systems
- video games
- cognitive science
- cognitive systems
- learning outcomes
- autonomous agents
- data mining
- cognitive processes
- virtual learning environments
- learning activities
- multimedia