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Enhancing exercise experience with individual multi-emotion provoking game elements.
Larissa Müller
Arne Bernin
Kai von Luck
Andreas Kamenz
Sobin Ghose
Qi Wang
Christos Grecos
Florian Vogt
Published in:
SSCI (2017)
Keyphrases
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game theory
computer games
game players
video games
nash equilibrium
virtual world
game design
game playing
game theoretic
emotion recognition
artificial intelligence
user experience
educational games
game based learning
digital games
monte carlo tree search