Using Virtual Reality and Motion Capture as Tools for Human Factors Engineering at NASA Marshall Space Flight Center.
Tanya C. AndrewsBrittani SearcyBrianna WallacePublished in: AHFE (14) (2019)
Keyphrases
- virtual reality
- human factors
- motion capture
- computer animation
- computer graphics
- human computer interaction
- virtual humans
- virtual space
- virtual environment
- space shuttle
- human figure
- augmented reality
- human body
- three dimensional
- human motion
- human motion capture
- collaborative virtual environments
- virtual world
- human movement
- image processing
- markerless
- virtual training
- multi view
- motion capture data
- virtual museum
- interactive virtual
- computer vision
- virtual laboratory
- space time
- wind tunnel
- mixed reality
- virtual reality technology
- artificial intelligence
- software engineering
- tangible user interface