A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.
Luiz Guilherme Oliveira dos SantosEsteban Walter Gonzalez CluaFlávia Cristina BernardiniPublished in: ICEC (2012)
Keyphrases
- real time
- graphics processing units
- graphic processing unit
- shared memory
- pipelined architecture
- parallel processing
- general purpose
- graphics hardware
- parallel implementation
- pc cluster
- multi threaded
- control system
- parallel computing
- multi core processors
- low cost
- vision system
- parallel architecture
- distributed processing
- gpu accelerated
- parallel programming
- event driven
- single instruction multiple data
- packet switched
- processing units
- master slave
- video games
- compute unified device architecture
- processor array
- heterogeneous computing
- vlsi architecture
- gpu implementation
- multithreading
- parallel computation
- processing elements
- parallel architectures
- high speed
- game theory
- real time rendering
- parallel hardware
- distributed memory
- computer games
- computer architecture
- high performance computing
- floating point
- management system
- programmable graphics hardware