Repeated play of the SVM game as a means of adaptive classification.
Craig M. VineyardStephen J. VerziConrad D. JamesJames B. AimoneGregory L. HeilemanPublished in: IJCNN (2015)
Keyphrases
- support vector machine svm
- support vector
- support vector machine
- classification algorithm
- classification method
- svm classifier
- feature vectors
- feature selection
- game playing
- classification accuracy
- svm classification
- improves the classification accuracy
- high classification accuracy
- machine learning
- image classification
- decision trees
- generalization ability
- feature space
- training set
- multi class classification
- partially supervised
- support vector machine classifiers
- imperfect information
- knn
- pattern recognition
- fold cross validation
- american football
- unbalanced data
- kernel function
- training data
- decision boundary
- supervised learning
- text categorization
- multi class svm
- multiclass support vector machines
- pac man
- game mechanics
- fuzzy support vector machine
- text classification
- neural network
- model selection
- learning algorithm
- training samples
- online game
- hyperplane
- computer games