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Being there to Learn: Narrative Style and Cross-platform Comparison for 360-degree Educational Videos.

Angel Hsing-Chi HwangJaryung KimShane Neil LoboYingyi ShuAndrea Stevenson Won
Published in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
  • cross platform
  • open source
  • business applications
  • e learning
  • multimedia
  • video sequences
  • video frames
  • software package
  • facilitate learning
  • real world
  • management system
  • video data
  • key frames
  • video content
  • command line