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Interactive animation of virtual humans based on motion capture data.
Franck Multon
Richard Kulpa
Ludovic Hoyet
Taku Komura
Published in:
Comput. Animat. Virtual Worlds (2009)
Keyphrases
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virtual humans
motion capture
motion capture data
computer graphics
human motion
human body
virtual reality
embodied agents
human computer interaction
multi view
virtual environment
social skills
image processing
motion patterns
dynamic environments
object recognition
image sequences
computer vision