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From immersion to addiction in videogames.
May-li Seah
Paul A. Cairns
Published in:
BCS HCI (1) (2008)
Keyphrases
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video games
virtual reality
learning experience
game play
authoring tool
virtual environment
educational games
virtual world
game design
computer games
augmented reality
game playing
learning tools
serious games
game based learning
computer supported collaboration
commercial games
case study
middle school