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Measurement of feet-ground interaction for real-time person localization, step characterization, and gaming.
Chris Varekamp
Patrick Vandewalle
Published in:
MB (2010)
Keyphrases
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real time
data acquisition
vision system
user interaction
human computer interaction
human body
educational games
learning algorithm
visual feedback
low cost
high speed
virtual environment
post processing
computer games
definite clause
cellular phone
smart spaces
mobile robot
control system
neural network