Driving devices: lessons learned in the business of designing mobile UIs.
Brian FrankPublished in: Interactions (2006)
Keyphrases
- lessons learned
- mobile devices
- mobile applications
- smart phones
- wearable devices
- handheld devices
- case study
- future directions
- hand held devices
- mobile terminals
- camera phones
- small screen
- mobile phone
- business models
- electronic commerce
- business process
- m learning
- telecommunications industry
- portable devices
- business intelligence
- business processes
- wireless technologies
- service management
- wireless internet
- grounded theory
- participatory design
- communication technologies
- smart devices
- mobile computing
- information systems
- decision making
- user interface
- mobile environments
- mobile services
- data mining
- mobile users
- context aware
- real world
- wireless devices
- ubiquitous environment
- content adaptation
- knowledge management
- design science
- location aware
- data sets
- heterogeneous platforms
- pervasive environments
- mobile networks
- competitive advantage
- mobile technologies
- embedded systems
- mobile learning