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Snake Charmer: Physically Enabling Virtual Objects.
Bruno Araújo
Ricardo Jota
Varun Perumal
JiaXian Yao
Karan Singh
Daniel Wigdor
Published in:
Tangible and Embedded Interaction (2016)
Keyphrases
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virtual objects
augmented reality
virtual environment
virtual world
real environment
live video
reference images
active contours
direct manipulation
real scenes
physical world
virtual reality
object recognition
multi view
computer generated
expert systems
real time