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Synthesizing pose, unconscious movement, and gesture for mental behavior expression of interactive characters.
Atsushi Nakano
Kenta Shioiri
Junichi Hoshino
Published in:
Advances in Computer Entertainment Technology (2006)
Keyphrases
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human movement
gesture recognition
d objects
computer graphics
user friendly
facial pose
hidden markov models
virtual reality
position and orientation
head movements
human decision making
hand movements
synthetic characters