A Chess Program that Uses its Transposition Table to Learn from Experience.
David J. SlatePublished in: J. Int. Comput. Games Assoc. (1987)
Keyphrases
- computer chess
- evaluation function
- computer programs
- world class
- practical experience
- programming skills
- artificial intelligence
- brute force
- neural network
- machine learning
- information retrieval
- entry level
- monte carlo
- programming environment
- game playing
- database
- learning experience
- relational databases
- case study
- search engine
- genetic algorithm
- databases