Gamification Based on Disaster Education in Reducing Disaster Risk for Students in Disaster Prone Areas: A Systematic Review of Research.
Fajar Wulandari BudijantoSyamsul BachriDwiyono H. UtomoPublished in: LTEC (2023)
Keyphrases
- natural disasters
- disaster management
- decision support system
- higher education
- e learning
- systematic review
- university level
- distance learning
- learning styles
- student learning
- problem based learning
- hong kong
- formal education
- information literacy
- emergency response
- lifelong learning
- web based learning
- serious games
- high school students
- blended learning
- engineering education
- climate change
- statistically significant
- mobile learning
- learning experience
- empirical studies
- classroom teaching
- learning process
- learning environment