Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems.
Anil Ufuk BatmazAunnoy K. MutasimMorteza MalekmakanElham SadrWolfgang StuerzlingerPublished in: VR (2020)
Keyphrases
- augmented reality
- input device
- virtual objects
- human computer interactions
- virtual reality
- head mounted
- head mounted display
- mixed reality
- human computer interaction
- real scenes
- markerless
- real environment
- molecular structures
- live video
- multi user
- virtual environment
- expert systems
- hand gestures
- gesture recognition
- virtual world