Self-Adaptation for Heterogeneous Client-Server Online Games.
Satoru YamagataHiroyuki NakagawaYuichi SeiYasuyuki TaharaAkihiko OhsugaPublished in: ICIS (best papers) (2019)
Keyphrases
- client server
- online game
- online gaming
- database architectures
- mobile agents
- computer games
- peer to peer
- educational games
- distributed databases
- game based learning
- multi player
- visual basic
- database server
- virtual communities
- case study
- client server databases
- multi agent
- client server architecture
- game playing
- distributed systems
- visual basic database programming