Evaluating Chess-Like Games Using Generated Natural Language Descriptions.
Jakub KowalskiLukasz ZarczynskiAndrzej KisielewiczPublished in: ACG (2017)
Keyphrases
- natural language descriptions
- game playing
- game tree search
- game tree
- board game
- imperfect information
- computer chess
- natural language
- artificial intelligence
- games played
- game theory
- video games
- computer games
- brute force
- tic tac toe
- general game playing
- automatically generated
- real time
- game theoretic
- cooperative
- alpha beta search
- urban planning
- human players
- perfect information
- heuristic search
- weighted majority
- monte carlo
- search engine
- data sets