Adversarial Random Forest Classifier for Automated Game Design.
Thomas MaurerMatthew GuzdialPublished in: FDG (2021)
Keyphrases
- game design
- computer games
- educational games
- video games
- game based learning
- game play
- experiential learning
- design process
- learning games
- serious games
- playing games
- computational thinking
- game engine
- board game
- learning objectives
- game development
- programming concepts
- idea generation
- e learning
- computer assisted
- virtual environment
- mobile phone
- learning environment
- game mechanics
- machine learning