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Anti-heuristics for maintaining immersion through believable non-player characters.
Henrik Warpefelt
Björn Strååt
Published in:
FDG (2013)
Keyphrases
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virtual environment
serious games
virtual reality
virtual world
heuristic search
search algorithm
video games
greedy heuristics
computer games
augmented reality
computer vision
autonomous agents
database
special case
genetic algorithm
information retrieval
real world