Ant-Man Vision in the Museum with Interactive and Immersive Surreal Experience Based on Machine Learning.
Yu-Ling ChenYan-Xuan ChengI-Yun HungShih-Wei SunPublished in: AIVR (2022)
Keyphrases
- virtual reality
- machine learning
- immersive environments
- computer vision
- virtual environment
- tour guide robot
- virtual space
- multi user virtual environments
- virtual museum
- virtual world
- computer graphics
- augmented reality
- machine learning methods
- artificial intelligence
- learning environment
- ant colony
- vision system
- computational intelligence
- real time
- learning systems
- learning experience
- natural language processing
- pattern recognition
- three dimensional
- digital museum
- user friendly
- user experience
- mixed reality
- role play
- ant colony optimization
- learning algorithm
- image processing
- support vector machine
- machine learning algorithms
- virtual characters
- data mining
- virtual reality technology
- decision trees
- computer science
- knowledge representation
- multi user
- cultural heritage
- inductive learning
- knowledge acquisition
- human computer interaction
- cognitive architecture
- information extraction
- multimodal interfaces
- game players
- swarm intelligence
- text mining
- language skills
- learning tasks
- genetic algorithm
- learning styles