Teaching augmented reality in practice: tools, workshops and students' projects.
Marcin WichrowskiPublished in: MIDI (2013)
Keyphrases
- augmented reality
- programming exercises
- educational settings
- learning games
- higher education
- distance learning
- learning environment
- learning sciences
- computer programming
- high school
- school teachers
- learning process
- e learning
- teaching methods
- classroom practice
- mixed reality
- programming course
- virtual learning environments
- qualitative case study
- teacher education
- virtual objects
- learning analytics
- learning experience
- human computer interaction
- virtual reality
- learning systems
- multi user
- college students
- student learning
- head mounted display
- face to face collaborative learning
- computer supported collaborative learning
- learning scenarios
- virtual world
- real scenes
- science education
- blended learning
- camera tracking
- learning activities
- software development
- tangible interaction
- online learning
- learning styles
- real environment
- learning design
- computer supported
- three dimensional
- collaborative learning
- tablet pc
- learning outcomes