Matching auditory and visual room size, distance, and source orientation in virtual reality.
Matthias FrankDjordje PerinovicPublished in: Audio Mostly Conference (2022)
Keyphrases
- virtual reality
- visual data mining
- visual information
- virtual environment
- computer graphics
- orientation selective
- cross modal
- augmented reality
- three dimensional
- photorealistic
- virtual world
- virtual reality technology
- interactive virtual
- multi sensory
- virtual museum
- evoked potentials
- computer animation
- visual features
- signal processing
- visual exploration
- virtual laboratory
- visual similarity
- virtual humans
- visual data
- visual stimuli
- virtual space
- real time
- tangible user interface
- computer generated forces