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Repairing Games at Runtime or, How We Learned to Stop Worrying and Love Emergence.
Chris Lewis
Jim Whitehead
Published in:
IEEE Softw. (2011)
Keyphrases
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computer games
game design
game theory
video games
simulation game
game playing
educational games
coalitional games
real time
nash equilibrium
serious games
reinforcement learning
case study
game theoretic
unsupervised manner
information systems
game players
weighted majority
learning algorithm