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AnimePose: Multi-person 3D pose estimation and animation.
Laxman Kumarapu
Prerana Mukherjee
Published in:
Pattern Recognit. Lett. (2021)
Keyphrases
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motion capture data
motion capture
pose estimation
computer graphics
motion sequences
computer animation
human motion
real time
social networks
user interface
rigid objects
computer vision
image processing
human body
special effects
learning maya