Rendering massive virtual worlds.
Graham SellersJuraj ObertPatrick CozziKevin RingEmil PerssonJoel de VahlJ. M. P. van WaverenPublished in: SIGGRAPH Courses (2013)
Keyphrases
- multi view
- virtual world
- virtual environment
- computer graphics
- virtual reality
- multi user
- real time
- physical world
- photorealistic
- high quality
- high fidelity
- virtual learning environments
- mixed reality
- volume rendering
- ray tracing
- image based rendering
- texture mapping
- data analysis
- social context
- virtual communities
- game based learning
- d scene
- image synthesis
- virtual teams
- virtual space
- human computer interaction
- graphics hardware
- virtual agents