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Real-Time Simulation of Granular Materials Using Graphics Hardware.
Ren Yasuda
Takahiro Harada
Yoichiro Kawaguchi
Published in:
CGIV (2008)
Keyphrases
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graphics hardware
real time
volume rendering
real time stereo
processing speed
texture mapping
image based rendering
times faster
image processing
d objects
general purpose
computer graphics
parallel implementation
d mesh