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Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game.
Peter Quax
Patrick Monsieurs
Wim Lamotte
Danny De Vleeschauwer
Natalie Degrande
Published in:
NETGAMES (2004)
Keyphrases
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subjective evaluation
video games
computer games
objective evaluation
quality evaluation
evaluation metrics
human observers
segmented images
end to end delay
ground truth
object segmentation
packet loss
evaluation model