Turning automata theory into a hands-on course.
Susan H. RodgerBart BresslerThomas FinleyStephen ReadingPublished in: SIGCSE (2006)
Keyphrases
- automata theory
- learning objectives
- graph theory
- learning theory
- learning activities
- key concepts
- learning tools
- instructional design
- student learning
- learning outcomes
- e learning
- learning experience
- computer science
- cooperative
- game design
- teaching materials
- complex networks
- distance education
- metaheuristic
- high level
- multimedia