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Towards an evaluation method of how accessible serious games are to older adults.
Paola Pesántez-Cabrera
María Inés Acosta
Verónica Jimbo
Pablo Sinchi
Priscila Cedillo
Published in:
SeGAH (2020)
Keyphrases
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evaluation method
serious games
older adults
virtual environment
educational games
video games
computer literacy
computer games
smart home
learning scenarios
design principles
learning processes
ambient assisted living
user groups
case study
learning strategies
assistive technology
intelligent systems
expert systems