Egocentric distance judgments in a large screen display immersive virtual environment.
Ivelina V. AlexandrovaPaolina T. TenevaStephan de la RosaUwe KloosHeinrich H. BülthoffBetty J. MohlerPublished in: APGV (2010)
Keyphrases
- virtual environment
- physical space
- virtual reality
- virtual world
- real environment
- high resolution color
- multi user
- computer graphics
- small screen
- serious games
- projector camera
- physical environment
- activity recognition
- virtual space
- collision detection
- real time
- virtual objects
- interaction model
- mixed reality
- role play
- virtual agents
- liquid crystal displays
- haptic device
- laser pointer
- virtual learning environments