PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting.
Kai ZhangFujun LuanQianqian WangKavita BalaNoah SnavelyPublished in: CoRR (2021)
Keyphrases
- spherical harmonics
- computer graphics
- linear combination
- light transport
- gaussian mixture model
- mixture model
- single image
- real time
- lighting conditions
- image synthesis
- illumination conditions
- unit sphere
- cross correlation
- image formation
- high fidelity
- image editing
- wide range
- high quality
- image based rendering
- probability density function
- deformable models
- d scene
- basis functions
- mixture of gaussians
- volume rendering
- ray tracing
- probabilistic model
- global illumination
- three dimensional