Effects of Computer Game-based Instruction on Students' Programming Achievement in Taiwan.
Chein-Shung HwangYi-Ching SuKuo-Cheng TsengPublished in: CASoN (2010)
Keyphrases
- student achievement
- student learning
- computer programming
- computer technology
- high school
- learning styles
- computer lab
- learning gains
- elementary students
- learning tools
- control group
- teaching strategies
- computer assisted instruction
- attitudes toward
- computer software
- cooperative learning
- computer based instruction
- programming course
- statistically significant
- experimental group
- middle school
- intelligent tutor
- students with learning disabilities
- introductory programming
- learning achievement
- learning process
- cognitive load
- programming exercises
- computer usage
- academic achievement
- senior high school
- learning outcomes
- mobile learning
- learning experience
- concept mapping
- collaborative learning
- students learning
- grade students
- post test
- instructional strategies
- teaching methods
- high school students
- object oriented programming
- peer assessment
- game based learning environment
- game based learning
- teaching materials
- college students