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Level-of-detail representation of bidirectional texture functions for real-time rendering.
Wan-Chun Ma
Sung-Hsiang Chao
Yu-Ting Tseng
Yung-Yu Chuang
Chun-Fa Chang
Bing-Yu Chen
Ming Ouhyoung
Published in:
SI3D (2005)
Keyphrases
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real time rendering
texture analysis
computer graphics
texture features
real time
frame rate
gpu implementation