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Level-of-detail representation of bidirectional texture functions for real-time rendering.

Wan-Chun MaSung-Hsiang ChaoYu-Ting TsengYung-Yu ChuangChun-Fa ChangBing-Yu ChenMing Ouhyoung
Published in: SI3D (2005)
Keyphrases
  • real time rendering
  • texture analysis
  • computer graphics
  • texture features
  • real time
  • frame rate
  • gpu implementation