Teaching Introductory Artificial Intelligence through Java-Based Games.
Amy McGovernZachery TidwelDerek RushingPublished in: EAAI (2011)
Keyphrases
- artificial intelligence
- programming course
- computer science
- pedagogical design
- learning games
- introductory computer science
- simulation game
- human learning
- natural language processing
- game theory
- high school
- expert systems
- learning environment
- e learning
- general game playing
- digital games
- educational technology
- undergraduate engineering
- learning process
- distance learning
- computational intelligence
- online learning
- intelligent systems
- lightweight
- cognitive science
- computer science curriculum
- learning systems
- higher education
- video games
- problem based learning
- knowledge representation
- software engineering
- computer programming
- intelligent agents
- teaching methods
- hong kong
- teaching materials
- educational games
- role playing game
- computer technology
- learning analytics
- computer chess
- web based learning
- game theoretic
- distance education
- game playing