Shall we play again? The effects of repetitive gameplay and self-efficacy on behavioural intentions to take earthquake precautions.
Zeynep TanesPublished in: Behav. Inf. Technol. (2017)
Keyphrases
- game play
- game playing
- game mechanics
- video games
- computer games
- multi player
- game design
- educational games
- individual differences
- game players
- learning experience
- serious games
- game engine
- learning strategies
- human players
- learning outcomes
- learning process
- game based learning
- game development
- artificial intelligence
- skill levels
- learning tools
- learning processes
- user experience
- multi agent systems
- database systems