Login / Signup
Information Behavior of Humanities Students in Bulgaria, Italy and Sweden: Planning a Game-Based Learning Approach for Avoiding Fake Content.
Marina Encheva
Plamena Zlatkova
Anna Maria Tammaro
Mats Brenner
Published in:
ECIL (2018)
Keyphrases
</>
game based learning
learning environment
learning styles
learning outcomes
multimedia
information technology
learning process
game design
hong kong
machine learning
e learning
end users
collaborative learning
learning activities
learning experience