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Embedded entertainment with smart projectors.
Oliver Bimber
Andreas Emmerling
Thomas Klemmer
Published in:
SIGGRAPH Courses (2005)
Keyphrases
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smart objects
everyday objects
computer games
ambient intelligence
artificial intelligence
vision system
active stereo
home environments
image generation
embedded systems
database
image data
video sequences
multiscale
three dimensional
website
machine learning
neural network