Scientific Computing Using Consumer Video-Gaming Hardware Devices.
Glenn VolkemaGaurav KhannaPublished in: CoRR (2016)
Keyphrases
- scientific computing
- high performance computing
- camera phones
- real time
- embedded systems
- file system
- computer systems
- low cost
- highly parallel
- high end
- workflow management
- computing systems
- mobile devices
- massively parallel
- distributed memory
- image processing
- data streams
- parallel computing
- grid computing
- general purpose
- response time
- energy consumption
- virtual environment