Augmented reality in the character animation pipeline.
István BarakonyiDieter SchmalstiegPublished in: SIGGRAPH Sketches (2006)
Keyphrases
- augmented reality
- computer generated imagery
- user interface
- virtual reality
- computer animation
- markerless
- mixed reality
- human computer interaction
- multi user
- computer graphics
- motion capture
- virtual objects
- real scenes
- computer generated images
- real environment
- camera tracking
- head mounted display
- virtual humans
- fiducial markers
- expert systems
- real objects
- video data
- molecular structures
- mobile augmented reality