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Physically-Based Visual Simulation on Graphics Hardware.

Mark J. HarrisGreg CoombeThorsten ScheuermannAnselmo Lastra
Published in: Graphics Hardware (2002)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • texture mapping
  • processing speed
  • image based rendering
  • viewpoint
  • input image
  • general purpose
  • image acquisition