An experimental protocol to access immersiveness in video games.
Marika MalaspinaJessica Amianto BarbatoMarco CremaschiFrancesca GaspariniAlessandra GrossiAurora SaibenePublished in: CoRR (2023)
Keyphrases
- video games
- computer games
- game play
- learning experience
- access control
- game design
- educational games
- lightweight
- learning tools
- serious games
- game based learning
- computer supported collaboration
- data dissemination
- game playing
- game development
- artificial intelligence
- reinforcement learning
- metadata
- game engine
- machine learning