Designing and evaluating digital games for frail elderly persons.
Kathrin Maria GerlingFrank P. SchulteMaic MasuchPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- digital games
- learning environment
- educational tool
- digital game based learning
- game based learning
- learning tools
- educational games
- serious games
- learning contexts
- computer games
- video games
- game play
- educational contexts
- learning management systems
- game design
- foreign language learners
- gender differences
- digital media
- software engineering
- active learning
- user interface