Questioning the use of virtual reality in the assessment of the physical impacts of real-task gestures and tasks.
Sobhi AhmedLaure LeroyAri BouanichePublished in: VSMM (2017)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- virtual world
- computer graphics
- augmented reality
- computer animation
- three dimensional
- virtual humans
- virtual reality technology
- virtual training
- multi user
- gesture recognition
- computer vision
- physical world
- photorealistic
- virtual museum
- hand gestures
- real robot
- real environment
- hidden markov models
- multimedia
- visual data mining
- image processing
- computer interface
- e learning