Digital Games and Beyond: What Happens When Players Compete.
De LiuXun LiRadhika SanthanamPublished in: MIS Q. (2013)
Keyphrases
- digital games
- game play
- video games
- computer games
- game design
- game based learning
- serious games
- educational tool
- digital game based learning
- educational games
- learning tools
- learning environment
- foreign language learners
- learning experience
- educational contexts
- game theory
- gender differences
- learning contexts
- game playing
- learning processes
- role play
- reinforcement learning
- learning algorithm
- artificial intelligence
- case study
- secondary school
- learning process
- data model
- user experience
- learning management systems