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nes: A gaze-based text entry method using linear smooth pursuit and target speed.

Piercarlo DondiSamuel SapuppoMarco Porta
Published in: Int. J. Hum. Comput. Stud. (2024)
Keyphrases
  • text entry
  • error rate
  • linear model
  • mobile phone
  • real time
  • video sequences
  • human computer interaction
  • mathematical model
  • active vision