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Acceptability of a custom-designed game, CityQuest, aimed at improving balance confidence and spatial cognition in fall-prone and healthy older adults.

Niamh A. MerrimanEugenie RoudaiaMatteo RomagnoliIvan OrvietoFiona N. Newell
Published in: Behav. Inf. Technol. (2018)
Keyphrases
  • older adults
  • spatial cognition
  • cognitive maps
  • computational theory
  • game play
  • computer literacy
  • machine learning
  • artificial neural networks
  • virtual world
  • cognitive science
  • biological systems