VREPAR Projects: The Use of Virtual Environments in Psycho-Neuro-Physiological Assessment and Rehabilitation.
Giuseppe RivaMonica BacchettaMargherita BaruffiE. BorgomainerioC. DefranceFabiana GattiCarlo GalimbertiS. FontanetoStefano MarchiEnrico MolinariPierre NuguesS. RinaldiAlberto RovettaG. Samuelli FerrettiA. TonciJ. WannFrancesco VincelliPublished in: Cyberpsychology Behav. Soc. Netw. (1999)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- virtual characters
- emotional state
- computer graphics
- physical environment
- serious games
- multi user
- virtual humans
- collision detection
- neuro fuzzy
- virtual learning environments
- physical space
- software development
- virtual objects
- virtual space
- interaction model
- project management
- online learning